Halo Championship Series NA Fall Finals to be held at DreamHack Denver
The Halo Championship Series: Pro League returns with live finals at DreamHack Atlanta and DreamHack Denver
The inaugural year of the Halo Championship Series (HCS) Pro League saw the best Halo teams across Europe and North America battle in the regional Summer and Fall seasons. With more than 2.3 million unique viewers and immense growth season over season in 2016, the HCS Pro League is set to return in North America and Europe following next year’s Halo World Championship in the spring.
The North American HCS Pro League will once again span two seasons in the upcoming year with eight teams competing across seven weeks of the online regular season, culminating in a live Summer and Fall LAN relegation and finals. The North American Summer 2017 Finals will be held on the showfloor at DreamHack Atlanta on July 21-23 and the North American Fall 2017 season will conclude at DreamHack Denver on October 20-22.
DreamHack will be partnering with ESL to bring the HCS Pro League Finals to live events in the Rocky Mountains and on the East Coast. The tournament format also lends itself to more competition between professionals and amateur players, with the possibility of bringing your team to one of the 2017 DreamHack events and taking home the season championship title.
“It’s been amazing to be a part of the successful first year of the HCS Pro League,” said Timo Karamustafa, senior product manager at ESL. “We’re excited to provide the game’s competitive community with more Pro League and support for grassroots tournaments as ESL continues its investment into Halo esports.”
“We are tremendously excited to bring the HCS Pro League Finals to DreamHack Atlanta and DreamHack Denver,” said Michael Van Driel, business development director at DreamHack. “2016 was a huge year for DreamHack; hosting our first ever events in North America, however our first events didn’t feature any FPS console esports. This partnership with ESL and 343 Industries makes perfect sense to bring an explosive end to the HCS Pro League Summer and Fall seasons, and implement an open bracket component so all visitors to DreamHack can participate!”
“The HCS Pro League has proven itself to be the destination to watch and play top competitive Halo. It’s been amazing to see the level of competition from teams and players, and we’ve all been captivated by the rivalries and storylines that have formed,” said 343 Industries esports producer Tahir Hasandjekic. “For 2017, we’re excited to implement player and community feedback we received throughout the year and are thrilled to be a part of the legendary DreamHack events.”
Media Contact for HCS
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DreamHack is the world’s largest computer festival. DreamHack’s core, and origin is the LAN party, with the two major festivals in Sweden, DreamHack Summer in June and DreamHack Winter in November. DreamHack also arranges festivals, events and competitions in several locations in Europe and North America.
The events are a platform for esport, knowledge and creative competitions, music acts, lectures by game developers, Internet & game culture, cosplay, the fair DreamExpo and much much more. DreamHack is also a production company with a focus on gaming, esports, music and arena productions for both traditional TV and the Internet.
During 2015 DreamHack had 192,000 visitors to its events and more than 72 million unique viewers who followed the live broadcast online. More information is available on www.dreamhack.se
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint.
Exclusively published by Microsoft Studios and developed by 343 Industries, the Halo franchise is an award-winning collection of properties, over $5 billion in worldwide sales to date, that has transcended video games and grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” (2001) on Xbox to the record-breaking launch of “Halo 5: Guardians” (2015), the critically acclaimed and record-shattering series of games has reinvented how people think about video games and has since built a fanbase of millions worldwide and inspired multiple New York Times best-selling novels, a live-action digital series, comic books, action figures, apparel and more.